showing 5 games
name | publisher(developer) | year arrow_downward | description | |
---|---|---|---|---|
Wizardry: Proving Grounds of the Mad Overlord | Sir-Tech | 1987 | Extra memory of the Commodore 128 was utilized for a RAM disk for a data cache so that very little disk swapping was needed and load times were extremely fast. | labelimageminimize |
Ultima V: Warriors of Destiny | Origin Systems | 1988 | Actually came on the same disks as the Commodore 64 version. When played in Commodore 128 mode, several enhancements were present. Most notable, higher quality music music and more of it. The game does run authentically in C128 mode, not C64 mode with enhancements. [Zerothis] | labelminimizeminimize |
Wizardry II: The Knight of Diamonds | Sir-Tech | 1988 | Wizardry II was infamous for virtually requiring players to import a party of 13th level or higher from the first Wizardy game to stand a chance of making any progress (said so on the box). Later versions were updated with a pre-made 13th level party to overcome this problem. However, the Commodore 128 version never received such an update, helping to make this version it obscure among the obscure of the obscure. Certainly this failed marketing ploy was influential in the industry, as nearly all later sequel within the RPG genre would tac-on a bunch of experience points to newly created characters [b]and[/b] had pre-made parties in addition to having character importing. | labelimageminimize |
Wizardry V: Heart of the Maelstrom | Sir-Tech | 1988 | labelimageminimize | |
Wizardry III: The Legacy of Llylgamyn | Sir-Tech | 1989 | labelimageminimize |